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Hey all. I want to blend different lightmaps for the same scene during runtime. For example, scene transitions from daylight to night time....
My Wacom bamboo create tablet works perfectly everywhere else on my system (macOs, Maya, photoshop, safari, etc) Inside the Unity editor it won't...
Any news on bringing the "old" ambient light and AO from Unity 4 into Unity 5??
Im having the same problem. But the thing is I already have Mac App Store validation ticked off. Tried building a normal build and a development...
i have a problem where my build will run perfectly on anything BUT yosemite. also gives a weird error when I make a development build. something...
hey howard. where did you get this info from?
devs, moderators, unity staff??
the light maps are simple .EXR files. so any image editing software that supports the format should do the trick.
[ATTACH] [ATTACH] My original model has its normals not smoothed (like in the image on the left) when I apply the cloth component to it, it...
hey lanefox. if you couldnt care less for the topics on this thread, why even bother posting here? your comment was absolutely useless and rude....
im having the same problem. its not an UV or scale issue. each day working with unity 5 I miss unity 4's lightmapping more and more lol.
ambient source already works like a true ambient light (in realtime). whats up with just giving this control in baked lightmaps also? controlling...
baking lightmaps is already a slow pain in unity 5. and the workaround you suggest is making more stuff emisive so it takes even more time to bake...
nonono. ;) i'll just wait for unity to give us the ambient light option again. not having it hurts the light baking workflow sooooo much. it...
i just realised this while working on an interior scene of mine. in unity5 you dont have ambient light anymore! WTF dont be confused by "ambient...
hello there. in unity4 we had the option of baking lighting information without having to use GI. how can we do that in unity5? WHY? i REALLY...
this external lightmapping thing should be wayyyyyy more artist friendly. normally artists are the one working on lightmaps (specially when doing...
yes thats it ddnharris. it was set back to forward. any comments on why the change to not support fog anymore in deferred!? its just a horrible...
FOUND A FIX. go to your ProjectSettings folder and delete the ProjectSettings.asset it seems unity4 and unity5 have completely different...