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Hi all, Have run into a small point of friction using the editor of late. I have several types of objects in my project with lots of Inspector...
To follow up in more detail, it seems that other behaviours cause models to come unglued. For example, I made a dead simple 3 block model of a...
Hi all, There seem to be a number of bugs with importing .ldr files from studio 2.0 to Unity Editor in the Lego Microgame template. One main...
Interesting. I wonder given that this version controls is a first party implementation by Unity if they can fix it. I believe there is a way to...
Thanks, this was my initial thought as well. We do use version control, but we just upgraded to this version of unity. So in order to find the...
Hi all, Just switched over from 2019.2.x to 2019.4.10f1 which comes with UI refresh. But now I have a lot of extra whitespace in the project...
This seems to make sense to me! Thanks Will :)
Can you elaborate on what the work flow would be for this? The idea of having a template scene and loading in an additive lighting rig seems to...
The workflow steps outlined above (I-IV) sound great! Thanks for clarifying and listening to our feedback :)
Thanks Will! Regarding the template folder: Would it always be included in all projects, even if I don't use all the template scenes? My...
The first thing that struck me with this proposed workflow is the worry of file clutter. The main thing that is bothersome is the creation of a...
1. That would be okay, I think. That's basically the same as adding a new layer in photoshop. As long as I can use keyboard shortcuts and don't...
This is a great idea. Some critical items from my perspective: 1) I must be able to press Ctrl+N and get a new scene from a designated "default...
This is highly readable. It looks modern but way less flat than some of the original suggestions at the top of the thread. At a glance I...
I am not a fan of the flattened look. My key concerns: Buttons and drop downs and other "click to actuate" things look the same as text fields,...
This thread might be helpful in some cases:...
So, installing Visual Studio 2017 Community solved the issue, however, you also need to switch over the External Tool reference to be Visual...
Thanks, will give this a try
Does VS 2017 break anything with old Unity versions? 5.5.4p3 is my daily driver, so I don't want to risk conflicts.
Hi folks, After installing Unity 2018.1.0f2 and creating a new project, I get this result: [ATTACH] It appears visual studio is not talking to...