A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
What i did: 1. I divided sample project "Benchmark" into a client side and server side. I did not add new messages 2. Start server on Linux 3....
I did. But result result is the same
@vis2k I did a load test. After 76 clients i got disconnect. I attach the logs KCP: disconnecting connection because it can't process data fast...
How create builds? If i using Build configuration, what option i should set for client? For Server?
@CMarastoni Thank for your answer. Yes, in Server's log i saw [NetCodeBootstrap] Custom driver Installed. Also without custom driver, I can...
@CMarastoni thank for your support. I did several experiments: 1) I created thin clients on Editor client/server. 200 thin clients with rpc and...
@CMarastoni When I create thin clients, i can create 1000+ users. But if i create many virtual machines (for example Amazon), on each machine...
@CMarastoni , thanks. But if server send 1 message to 1 client per frame and it has 96 clients, then it turns out in total 96 messages per frame?...
I added next code yet. And I think, what it does same things public class CustomDriverConstructor : INetworkStreamDriverConstructor {...
Hi! I see, what you can send many Entities to client, but how many clients can connect to 1 server? Unity Transport with Netcode support only 64...
I need to create application for 1024 users. But if I try spawn more than 96 users, on server side generate Error -5 and disconnect 20-30 users....
repeats after pressing again (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at...