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http://imageshack.us/photo/my-images/338/skybox1.jpg/ I am not really aware of what is happening here... my skybox looks as if it was tiled (4...
Thank you. I am glad that I am not the only one fighting with it. Another issue is that my hair (not mentioning the quality change that you talked...
An update: With the 2-3 lights approach, I get a good result, but can you please tell me why the other objects in the bootcamp project have a...
Thank you for your reply. I was trying to achieve a look like the soldier, and the soldier appears to be relatively independend from the light,...
Hello! I am on my quality problem again. I have decimated a model in DAZ studio again, created a LOD, etc, according to your tutorial. Because I...
I have only used the LOD set that was created by the decimator. I only wanted to see if everything works before I put energy into getting...
Okay, that seems to be one of the major problems: The lighting. I find it incredible hard to get a good lighting in Unity 3D. I would really like...
[IMG] May I ask what seems to be the main difference here? I am trying to get my model from DAZ studio into Unity 3D as accurately as possible....
Thank you for your great tutorials (and for smoking in the video :-). May I ask if you have not had the eyelash problem? For me, the eyelashes...
Thank you for the explanations.
Can you explain what this guy should have done differently? I thought that antialiasing was simply an effect that I can turn on or off. What do...
Hello! I see this "glow" effect (which makes everything smoother and "shinier") rather often, for example here:...