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Okay, thanks. I'll try to figured out of how I can make manually a NetworkServer.Spawn() on gamelift realtime. OTOH definitely when I get it,...
I'm using Gamelift realtime server, not a gamelift server on a built of my game. So, that is useful to make a gamelift with a server made with...
The problem is the sdk don't support unity 2019, change to unity 2018 and make it again, everything should work. If you see the error that you...
Ooh, I didn't make the networkmanager configuration because I thougth that it was not necessary with gamelift. How can I make that my...
That thread had a lot of mistakes that you have to solve by your own. @YakiC I had that issue too. I solve it removing the Plugins folder where...
@TheLastVertex I'm so sorry to enter in this discussion. This is the link to my discussion if you think that is better to don't still replying...
You should open the solution Net35, enter to the package.config and change the line where say "<package>" to " <packages xmlns="urn:packages">"...
Hi, I'm using gamelift realtime server and I have a problem: The clients are in the same gamesession and they can send messages each other but no...