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I don't know how you're serializing replays, but maybe you're serializing some data type that is not supported by il2cpp. Check if you see any...
no sorry, I'm back on 2019.4 and legacy backend after too many headaches with unity 2020 and all the other stuff (especially Unity OpenXR)
Bump, currently also struggling with getting the HMD name. At this point, I'm considering just switching back to the SteamVR OpenVR plugin where...
One thing that happened when I upgraded from 2019.4 to 2020.3 was that I needed to update Oculus Integration to work with 2020.3.30. When updating...
I recently upgraded from Unity 2019.4 to 2020.3 (because of openxr) and I've been getting some really annoying crashes in our build. It happens...
Thank you, that makes sense. Sadly when I get and set localRotation instead of rotation it is also not equal every time.
I've come across some behaviour with applying a rotation to a transform that I don't really understand. What happens is: when I apply a rotation...
I'm having a similar issue with several big frametime spikes in our game. It runs fine otherwise, but at the beginning of the game there are...
Hi, I'm having the same issue currently, did you find a solution?
So we experimented for a really long time and I think we got a solution that is somewhat working. There is still one problem, I'll touch on that...
Thank you very much Edy! I'm also working on the game so I'm going to reply here. I tried your reset, but for me, it exhibits the same behavior...
I've got a problem with the Oculus Quest and the Universal Render Pipeline. When using OpenGL ES 3.0 the colors and the lighting on Quest look...
I get some pretty huge (100ms huge) memory allocation spikes when first colliding/exploding a bunch of objects. Then some smaller alloc and...
Yes it happens all the time, and it is to be expected since when the remote client calls the rpc it has to travel to the master client to affect...
Hi I'm working on a 2d soccer game, and I got the character and ball sync working pretty well. But I got a problem with the ball, mainly with...
When using the FirstPersonController and the MobileSingleStickControlRig from the Standard/Sample Assets and playing the game on the phone, you...
Hi, I got a question about how to sync a rigidbody using Unet. My setup: Player-characters (syncing fine) and a ball, all with rigidbodies. The...
A thing I was kind of surprised by was, that there is still a good number of devices used that don't support sprites larger than 1024x1024. E.g....
Oh yes you're right. The platforms in my game don't really serve a purpose, just as a filler so the level isn't too empty, so I didn't really...
Thanks, Yes that's kind of right Cherno, while creating the characters I thought that the countryballs have the ideal form (as they are...