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Hi, while testing hit positions on curved surfaces, using the TrackableType PlaneEstimated, it doesn't work if the camera is too close to the...
@EnoxSoftware Thank you, i was able to achieve what i was asking: with a new function in YOLOv5ObjectDetector to calculate the center of the...
Hi @EnoxSoftware I would like to be able to combine ARFoundationWithOpenCVForUnityExample and YOLOv5WithOpenCVForUnityExample. I was able to...
Thanks @EnoxSoftware for the answer and guidance! By the way, i tried to adapt the scene to work with the webcam but failed: when the reference...
Hi, does anyone know if by any chance this Vulkan issue has been fixed in recent 2021 LTS versions?
I'm looking for an easy way to highlight and count matching elements as shown in the edited picture. Could you help me? EDIT with modified code...
Hi @yasirkula, can i use this on the Oculus quest 2 ?
There's no solution here, move along!
BUMP - for a FIX
With the latest 2.0.0 release (XR Interaction Toolkit) the UI still doesn't block Raycast - Scenes\ARInteraction_MultipleObjects. According to the...
Hi, I'd like to convert the CircleDetectionExample scene to PlayMaker but couldn't figure out how to handle arrays from the Imgproc_Hough Circles....
Since i'm about to end my daily internet traffic and i can't sleep, i'd like to know if Unity-5.0.0f4 (torrent) is different from Unity-5.0.0f3...
Bump!
4.6.1p3 same crash...
Ahhh.. Is this true? I was just looking here because 4.6.1 p2 same weird crash. The x86_64 build is running good but it break the compatibility...
Same story here: nothing work anymore. I've filed a bug report too, finger crossed. Case 657364
Thanks! I think i've found where to make the changes and it actually work :) Thanks also to prime31 on twitter for the hint! Here's my modified...
Hi, thanks for this! Can you please help me to hack the script to avoid double jump? I'm not a coder but i think it will need a simple...
What version of Maya? Maya 2014 has Turtle Render as an option to do the lightmap stuff; is very similar to Beast (if not the same).