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As discussed before, I'd like to split a svg file info multiple sprites, but do it in Editor (building these runtime is slow). I tried simple...
I have similar issue. Capture took about 30 minutes. This was in Editor while game was running, and so I assume capturing on device could be...
I too would love to pass arrays to shader .. I still cannot get over this not being implemented yet, and I'm scratching my head on how to do...