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This was it. I had to manually add it through the Unity launcher by modifying the version. Thanks all.
Getting some build errors when I attempt to build. I attempted to build and it failed so I renamed my project folder from "Unity Projects" to...
Well there are a hand-full of ways to detect if something is around an object. The most simple, probably, is to have a trigger collider handing...
I'm assuming orbParent is setting to null and not finding what the function searches for in line 78.
Object reference not set to an instance of an object That error is saying that something does not exist. Check that the orbPrefab object is set...
Looks like clipping of some sort. Either move the camera higher up or adjust the bias on the camera.
What question/problem are you actually having? This script doesn't have anything that would make something jump. You could try using...
Where does your player start initially? Have you done any debugging? In general, using Raycasts is more reliable for collision detection.
This is a year and a half later but after searching this problem again while working on another project and coming across my question I've decided...
Is it possible you can screenshot your inspector window for the dots?
Have you tried inverting the direction? Vector2 shootDirection = (mousePosition + (Vector2)firePoint.position).normalized; Change the '-' to a...
Well, are you opposed to creating `GameObjects` instead? You could instantiate a prefab button. But honestly, if you're just trying to render...
There is no way you googled... here are some of the first page results: Official Unity tutorial - very good introduction to Unity as a 2D engine...
When I host a multiplayer game the host/server can execute both commands `CmdDo()` and `CmdMoveObject()`; however, all other clients simply skip...
What do you mean you cannot get the `Rigidbody2D` as an array? You should be able to declare an array of Rigidbody2D like you do you `GameObject`...
Do you just want to avoid the apples from going to high or low? This can be achieved by adding a new variable and checking the objects location...
http://unity3d.com/learn This is the easiest way to jump start yourself into Unity. They provide tutorials on specific programming functions and...
Have you tried changing the layer of the actual Particle System? Are the particles using a cone to emit? If it is, it may be firing the particles...
Are you speaking about the http://unity3d.com/learn tutorials? Probably your best best in learning to use all the concepts and functions of...
What is your question? You've described your game but I see no questions. We're not going to give you a step-by-step guide of completion.