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I also posted an issue on the ml agents repository. https://github.com/Unity-Technologies/ml-agents/issues/1515 There I mention a workaround...
I am trying to make a turn-based game using ML Agents. I decided to start with something simple so I am trying to make "Connect Four". At the...
Sorry, I missed this request, but for anyone who sees it now... the original was written with 5.3.1 anyway, so you should be good to go.
Hey everyone, I recently completed a short 5 part tutorial on turn based multiplayer (Tic Tac Toe)....
I know its an old thread, but since I stumbled across it anyway I thought I would share... I am fairly far along in a tutorial series which sounds...
Update - I went ahead and filed a bug: Case 724839 https://fogbugz.unity3d.com/default.asp?724839_7rllapbft3tu137d
Update - I downloaded Unity 5.1.3.f1 and the problem remains.
I've created a new project for iOS with three textures (all 720x1024). I would expect that they can fit on a single 2048x2048 atlas when packed...
Not fully tested, but it appears that using the WWW class will work. So whereas I was essentially doing this: <code> Texture2D texture = new...
I am using the Etcetera plugin on iOS to load a photo with the photo picker. Initially the texture appears correctly. I then save the photo to...