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*push* can anybody confirm this or has a solution? Unity developers anywhere?
I think I know now why this error message appears (although it still doesn't make much sense): The "GA_PostprocessBuild" file has a compile time...
Hi, I use jenkins to build my project every night. Therefore I have a script to trigger the builds. Yesterday I added the GameAnalytics Plugin to...
Hi sanpats, "ctor" stands for "constructor". this means the constructor won't be called. That behaviour (to skip the constructor) is very common...
For reaorderable list you don't need Full Inspector. in fact full inspector uses Rotorz Reorderable List. Since Unity 4 (i think) Unity integrated...
Hi bliczki, Congratulations, you made a game. And you kept your goal small enough to be able to reach it. Your game was probably a good practice...
Hi, I have a custom Inspector for a MonoBehaviour. That MonoBehaviour holds a List<IAction>. All classes in my project which implement IAction...
This is one of the very basics of unity. a GameObject is an object which holds some components (= MonoBehaviours). the GameObject itself is not...
I mentioned that a while ago... here is how you can fix it by yourself: if you work with Unity 5.2, the line must be: #if !(UNITY_4_3 ||...
you must draw gizmos in one of these two methods: OnDrawGizmos() OnDrawGizmosSelected() so you just want to save the color. you can show / hide...
Sorry, I don't really understand what you want to achieve... It sounds like you want to have a "CooldownStart" and "CooldownEnd" event for each...
You're welcome ephemeral life ;) However, as Einstein said: Everything is relative. I don't know your code and your problem well enough to give...
No, not really. In general it is also bad design if you have direct references everywhere. Maybe you can solve your problem by using events?
I also searched for a better solution one day. But all I found was based on reflection. So probably: No. (However: the reflection needed for this...
yeah, this is a possible solution. Another solution would be: placing the object inside an empty object, shift its local position and then rotate...
what you are looking for is eulerAngles.
So if you want a manager class but you are not sure if you will have more than one of them, make another manager class (singleton) and manage it...
do you have the TubeCreation script attached to any game object in the scene and is the game object and the script enabled?
Nice task. Let me solve it in C# (i know, you already have a solution, but I maybe someday somebody needs it): public static T...
this is also why the foreach loop in awake doesn't throw an exception. Normally you cannot change the IEnumerable while iterating it with a...