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Thank you for your insights! Indeed sending any amount that big it's just illogical at the least, I'm just playing around some extreme scenarios...
As I continued on this something is still not clear to me. Consider this code: public class PlayerController : NetworkBehaviour {...
Forget this post, I actually realized how it works and I'll reply to myself. Mirror's networking logic is a bit convoluted at first but I think I...
So I'm completely new to Mirror and networking in general so bear with me if I'm asking some stupid questions. I experimented a bit with the...
Are you sure? I just tried this in Unity 5.6 and 5.4 with no luck. Besides this happens immediately on executing the build and during the splash...
I'm reporting again about the issue already discussed in those two threads:...
Any news about this? I regularly check the new versions and in 5.5.2, as far as I can see, the pause persists.
This is an odd behavior that appeared some time after Unity 5.2. On windowed games when running the game from the executable if the mouse cursor...
I will send one asap then.
I don't know if it's related to this issue in some way, but since some time when opening a windows build executable the mouse cursor gets stuck on...
Thanks for the update!
Can't reply anymore to the archived post in the beta forum about this problem....
Got it, thanks!
Tried Unity 5.5.0b8 when I read in the release notes that "The initial scene is now loaded while the splash screen is displaying". Unfortunately...
Yes, sorry for not including more details. Windows x64 in my case, 2D project with small resolution scene (960x600), Unity 5.5.0b4. Tried even a...
I came to the forums to see if someone had this exact issue. That's something happening to me too, no matter how long I set the logo (even 20...
Just tried the beta and the first thing I noticed was that setting a moving RigidBody2D to 'RigidBody2D.isKinematic = true' wont stop it like it...
In version 5.4.0f3 the application icon results filtered after building even if its asset is set as "Point" on "Filtering Mode". Was working fine...
Case 763120. Setting up a blank new project for reproducing this bug I discovered that this "gray flashing" in Gamma color space will not happen...
On a Windows DX9 Build, when a project uses Gamma color space, right after Unity's splash logo the screen turns gray for a couple of frames and...