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Thanks. :) It took a few months, semi to full time work. I did the whole thing myself though, and there was a lot ramp-up that needed to...
Headhunter: Heads Will Roll. It’s like basketball meets pachinko meets pinball, but with shrunken heads. **************************** You are...
Got it working. Sub-beacons are showing up on my analytics page now. If anyone's interested, I added the attached files (SubBeacon.h and...
Indeed, I had forgotten to add the files to the right project. Now it works fine. Sorry for that silly mistake. I have two xcode projects open...
It's the unmodified code that Unity provides for the demo project: http://beta.unity3d.com/download/2448380694/iPhoneNativeCodeSample.zip Here...
While attemping to build the test project provided in the docs, I get a bunch of errors like this one: Any ideas on how to resolve that?
Yes, thank you. I ended up discovering that after a bit. Also, if anyone else is trying this at home, to get the basic "Beacon" functionality...
I'm planning to integrate Pinch Media analytics, and am hoping to use their "sub-beacon" functionality to tie statistics to certain actions users...
Just to follow up on my own post here: I compiled a blank project using Unity iPhone Advanced, stripping level 3, "strip debug symbols" set for...
Interesting. I only have 2-3 1024x1024 texture atlases, and some sounds. A couple questions: 1) Is there any kind of size reporting...
That's interesting. I didn't know that using JS added to the size. Something to keep in mind for my next game I suppose....
Do we think it's possible to get a final build size down to less than the 10mb imposed as the limit for wireless downloads? I'm using iPhone...
Hi all, and thanks first to Besuser for the work you've put into this. Much appreciated. I'm trying to animate a GUITextObj using this code:...
Thanks for the feedback. I'd been considering implementing the Spritemanager for performance reasons, but since it'll also help me with this...
Cool article. Rolando wasn't built with Unity though, right?
I'm working on a 2d game that has multiple objects that each represent a human face. I'm trying to come up with a method that will allow me to...
Awesome. Thanks for the help. This is going to make things a lot easier for me. :D
Got it. What about this: If I have a parent Level object, and attach this script to it: static private var instance : EventDispatcher;...
I have two scripts: Object script function Throw() { gameObject.SendMessageUpwards ("ThrowIt"); } Camera script function ThrowIt () {...