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This code worked for me Vector3 targetDirection = player.TransformDirection(Vector3.forward); Quaternion correctedRotation =...
I'm currently working on a system that shows the range of an attack inside a combat grid. This range works pretty simple: it is a scriptable...
Hi. I'm new to Netcode for Gameobjects and I wanted to know a way to check if the client didn't find any room, so properly host a new one and wait...