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Update TerraFirma is moving to a new home.. Though i will still be heavily involved in it's development from here on in, me and the brilliant...
Lol this time no.. Hit a snag right out the gate with the first handful of testers think that's solved.. but ill be opening the test group up more...
Yes I remember, it was quite awhile ago and face book works fine! Would also like to announce testing phase starts today. I'm going to go through...
Yah I posted I notice I think on the main page about that. Photo bucket fees essentially. Going to replace a good chunk of them this week or bite...
At this point I'm not sure for certain. I'm just getting out the first set of test builds to a few Asset developers in a small closed testing...
Should be possible already. The voxel system essentially culls chunks from the 2d terrain meshing scheme so it can inject volume patches...
the more the merrier. :) Honestly, I've actually already checked out that post for a project i was working on a while ago, lol. :) I get the...
Double Post By Mistake. Have Crappy Internet.. Sorry :(
For you yes. ;) lol; I'll make sure Jason gets a copy asap, I honestly wouldn't even mind taking on integration myself, just need a copy of the...
Kinda dropped the ball getting to some people. Anyways just working through the docs mostly now, been playing around and thought I'd share my...
First off i apologize, the vegetation system in the video is a prototype ill be adding in later. In the demo, the vegetation system is the one...
Update The entire core is now finished. There is now a total of at least 7 stand alone methods for LOD transition handling methods that should...
Well, for starters when blending with the terrain, you can use intersection tests and adjust the blend threshold. Higher values envelope more of...
Thanks, actually finished up the normal issue, so you can get as close as you'd like and the seam shouldn't be noticable. :) As i mentioned...
Finished up the normal blending. In the mesh blending set-up. Im going to add back in the texture normal mapping and such a little later. Figure I...
Just a minor update, spent a few hours while writing out the docs working on a shader for blending meshes to the terrain object. Was inspired by a...
Sorry didn't see your comment, yes it all works in the forward rendering path. Typically i'm running it forward majority of the time. :)
As always thank you Lennart for more in-sight. :) Edit Sorry Magique as well for any confusion. Past couple days have whipped me mentally lol....
I'm referring to height map resolution as well. Unity regardless of the width or length will use one vert per pixel in the height map at the...
First off sorry for the late reply. I actually started work on an additive "covering" systems. Essentially you can layer splats procedurally...