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I would just gather all these VR SDK independent developers in one room in remote plase, then I would lock the doors and windows, I would set a...
Character is not Fallowing, Ragdall(ragdall moves according to puppetmaster settings) however main character mesh fallows Animator animation, and...
1. For game MainClient which is host, and 3-6 clients 2. For game where All players are clients conecting to a HOST
In this app you can Play Angry Fish and learn vocabulary There is still some work to be done, Looking for Investors who will help fund last...
this plugin doest work, even in Android build ;/ BTW,
I have a problem, I mean i have 2 objects 1 Is Kinematic RigidBody, the second one is NormalRigidBody(dont use Gravity), When I colide Kinematic...
public class overrideTexture : MonoBehaviour { public static Texture2D tex; Renderer renderer; WWW www; IEnumerator Start()...
work done some time ago, evryone haas its own demon [MEDIA]
Could sombody fix that shader for VR? Shader "Flex/FlexDrawFluid2" { Properties { _Color ("Color", Color) = (1,1,1,1)...
deskop canvas overlay camera caues masive fps drop in build
I want to have Unique sollution of mixing deskop interface and VR viev, On deskop I would like to have normal buttons, that could be pressed...
I have some terrible issue, game build works fine with seamVR/open VR,,However with oculus sdk, I get Only a few FPS, (in editor just Fine) Any...
Unity 2018.01b13 using steamVR in Editor sometimes FPS drops to a few frams in editor, to restore Unity restart Needed,, In builds 4-10 Fps...
I want to use VR, howerver, I want to make Start menu on Deskop,,, It looks like normal canvas/ buttons on Deskop using CANVAS/screenOverlay,...
Now the Question is, Why is it so slow for bigger meshes, Are these calculations being done on CPU? I thought that this sort of Physic could be...
Iam trying to use uFlex fluid with DynamicMesh Colliders, It looks like FlexCollider.cs script Reads MeshFilter.mesh and MeshCollider of...
[MEDIA] [Range(0.005f,1)] public float RateOfUpdate = 0; MeshCollider meshColider; SkinnedMeshRenderer skinnedMeshRenderer; Mesh...
This post is created to solve a problem of dynamic large MeshColliders with fluid collisions Questions 1.Static MeshColiders are creatd from...
Iam trying to Lerp all Ragdolled Transforms to Mecain Positions,However it does not work, Any ideas? foreach (Transform Objectt in...
OK, I have Daz3d model with additional bones like pelvis bone, most of animations are humanoid, however i need a few very precise animations,...