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If you look at my earlier reply, specifically the link to the MS forums, that explains the issue. Sadly there wasn't any resolution for VS 2017....
This thread is well over a year old, turned out to be a known issue, and isn't an issue with newer Unity or VS versions. Might I advise reading...
I brought this up on the MS Visual Studio forums, and it basically boils down to a known issue that won't be fixed in VSTU for VS 2017....
Bump. Am I the only one who has ran into this situation? I'm starting to wonder if there's something amiss with my dev environment.
Hi, I'm running VS 2017 and any time I try to debug with multiple instances of Unity running, I am unable to connect the debugger. The "Select...
Same here. It'd be really nice if we could get some additional input on this. There are at least 3 form threads on it that I am aware of. Is...
Hmm. I'm still seeing inconsistent performance in the editor when in play mode even after 2017.3.0p4. Basically I'm getting huge frame rate...
Thanks for the info! I will look at the demo again and see how things are configured there. If I still have questions, I'll post again. I...
Most of my frustration at the moment is with baking and emissive maps. So there's really 2 questions. When adding an emission element to a...
Can you give us an update on the status of the documentation for 3.0? I'm a fairly new user trying to implement Alloy 3 using the very sparse...
They aren't currently accessible via standard properties or methods. You can however set them using Reflection on the m_FontData private member.