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Not really ;) Just sounds like a good idea. The script reference says: PingPongs the value t, so that it is never larger than length and never...
OH, You mean in the example script! Yeah I was setting all the values to the same number in the example to make sure everything was working as it...
It looks like the line it's talking about is set { // Set the argument --------------->m_WindZoneArgs[0] = value...
Hmm, it's still not finding a Windzone to link to. It's hard to say where the problem lies since I can't see the project layout. But no worries, I...
Hey PEF, ment to get back sooner but I've had my head wrapped up in writing code for minecraft :D When I get back home I'll take a closer look and...
Hmm, it's been a while since I last worked with this, but from log#4, it looks like the WindZoneController.cs is not attached to an object that...
Jerome: Previous: Edit: Well I thought I had this working for me, but ive run into some hickups. First: Another bit needs updating, the...
Its true this a total hack-meat solution to the problem, and im genuinely hoping that in a future release the windzone component will indeed be...
After a fair bit of work digging around with the reflection system, I created a class that gives you control over a WindZone, and a child class...
Hmm, I as well need access to the wind settings, as they play a vital part in my weather simulations. Im going to do some digging and see if I...
First off, I love your idea of using screen waves for and underwater effect ^.^ The only thing about the shader that bothered me was that the...