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Unfortunately I got burned out working on this so I'm taking an indefinite hiatus. I'll post here if I make significant progress though!
I'm seeing this with an XBox 360 wired controller, on 2023.2.6f1. Does anyone know if it's all gamepads on webgl, or just specific ones? I would...
Thanks! There is pressure sensitivity, in the video I was just using brushes that don't really show it off. I still have some work to do there...
Oh, I just meant I ran through somebody else's tutorial to get up to speed with UIToolkit. I don't remember which one it was now, sorry.
Thank you! I've been working on this for 2 years, and this was the first time I used UIToolkit outside of a tutorial.
I wrote a longer post here but I'm making a digital drawing/painting app for iPad, using UIToolkit for the (WIP) UI: [IMG] I'm using a layer on...
I've been working on a drawing/painting app for iPad that supports very large (131,072 x 131,072) canvases, here's some example brushes and...
I've been battling this crash for a long time now, and I'm really at my wits end trying to debug it. My project needs to do a lot of GPU...
This has been happening to me a lot over the last few days. It's particularly bad because builds take so long, so it's a pain to realize after 30...
Can anyone confirm this actually does work on Metal? I'm having the same issue in Unity 2022.1.23f1, where on an iPad my shader only draws to the...
Oh I see, try adding a Shape component to the child... But you can disable the SpriteRenderer component on the child so it isn't visible. That...
Not that I can think of but I may have just botched it...can you give me a step-by-step of a simple test that doesn't work? I just did a quick...
Thank you! Yes you're right, a SpriteMask on a child does not affect a parent shape when converting to sprite. I did a very quick update to try...
The delayed pressure is just how Apple Pencil works, both 1 and 2. The movement comes directly from the screen like a finger touch, but the...
To be honest I have found the Pencil 1 to be fairly quirky/difficult if you really need the full support. When you get input events, the pressure...
Hey, cool :) I am still working on my own painting app for iPad and my native plugin is a bit further along than the github link I posted. I...
This is with runtime UI. Let's say I have two buttons, A and B, each of which has a USS hover property set so background-color turns green when I...
Okay, that makes a lot of sense. I removed this Temp allocation and am now reusing a single buffer for this particular piece of code, so no new...
It's on the main thread, but I'm leaning towards coincidence now... If Unity's pool starts at e.g. 16MB and it doubles whenever it runs out of...
Good guess, haha. Yeah, that's exactly it, it's an infinite canvas and only cells with data in them are stored. I don't think I can currently go...