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I'm having the same issue. Did you happen to find a work-around yet?
I bought DA a while back, cause it looks like an AWESOME tool, but just starting to play with it. Got a noob question/problem: In all the...
Thanks for the replay however I seemed to have stated my question poorly. Since I'm hoping to prototype a location based game, where the tiles may...
I want to use MM to prototype a location based game. I'm hoping to use the GPS position as a starting offset for the initial MM tile. Is there a...
I'm hoping for runtime terrain in Gaia 2 as well. In the mean time, I found that MapMagic creates some pretty good stuff in realtime. Give it a look.
Yes, I've seen reference to chunk independence and it being a key part of MM's fast performance. Since I'm wanting to allow players to travel to...
Thanks for the reply. It'll eventually be a location based GPS type game. So they would need to be scattered dynamically. So with that in mind,...
Bought MM a while back but just now starting to explore it. Took me about a day to start understand how it works but I'm really digging it so far....
Thanks for code snip-it. I've applied. :) Just FYI, we are using "JSON .NET For Unity" off the asset store to solve a problem we were having with...
Quick question, the Asset Indexer will lose all it's content three or four times a day on me. Seems easy enough to correct by just dragging the...
UMA 2.5 is looking extremely interesting. After doing some limited exploration and testing, I've managed to get UMA working in a rudimentary way...
Thanks for the reply. I ended up throwing them into a string separated with commas then splitting the string on the way back and then...
Tried to store Vector3s and Color values in a new project over the weekend. The the values saved into the sheet just fine but didn't read back...
That did it!! Thank you @LukaKotar
Sorry if this is obvious, or if I'm just doing it wrong, but I can't figure out how to get the Linux build (build 5.3.5 running in Ubuntu) to...
Update: A much cleaner version of a simple turn-based multiplayer Rock Paper Scissors game is now available below (my apologies to anyone who...
This is super awesome sounding! I'm just now starting on a prototype for a multiplayer project. I'll definitely be checking out this project when...
AH! Just discovered way more info than I had previously found. Animation http://docs.unity3d.com/Manual/AnimationSection.html (I had been...
I'm also struggling to discover the best practices for importing hand animated files from Maya for use with Mecanim. Currently, I'm seeing all...
I'm am having issues with MecAnim well (still working on figuring out best animation practices for Mecanim). However, I started having some...