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Is Unity Netcode Unification something we could expect for e.g. 2024 LTS?
Thanks a lot for going through your solution. In the case of my game, given that everything pretty much gets run on both the clients and the host...
I just tried switching Audio Origin to "Clip" instead of "Addressable" and I don't get the above-mentioned delay. These are the settings on my...
I'll work on a first quick and dirty version this week. On another note: I just replaced a bunch of SFX triggers done with my own system with...
I figured: I can probably help you a bit with the addition of Unity's Netcode for GameObjects. FishNet is basically a better Mirror and it has a...
https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/messaging-system Essentially you need to call RPCs from a NetworkBehaviour...
Thanks for getting back to me on this. Unity Netcode for GameObject is indeed a full networking solution - it is very similar to Mirror and UNET...
Does Master Audio 2022 currently work with Unity's first party networking solution (Unity Netcode for GameObjects, formally MLAPI)? If not, is...
=> Is the NetworkedPrefabs list of the NetworkManager actually accessible from outside? Or is that only going to be available once the...
I'd be interested in the above as well. Anyone has an example maybe?
Thanks but in my case I think that's probably a bug because if I build the game and run a host + a client on the same computer there are no issues...
Hi there, You can indeed try limiting the number of updates either on the NetworkTransform of your projectile prefabs or for the NetworkVariables...
Hi Daniel, sorry for the late reply. No I haven't encountered this issue again. I use 2021.2.8f1 FYI. When I had it before I found that for some...
I saw that thanks. FYI I got rid of the issue (or at least I haven't had it in a few days) by deleting the Library folder and regenerating it again.
Hi, I'm having the exact same problem - and the GlobalObjectIdHash that is set to all NetworkObjects is also 951099334!!! This definitely sounds...
I did the above but I got the following error. Any idea? /Users/nicolas/Desktop/sdk/tools/ContentBuilder/builder_osx/steamcmd.sh: line 37:...
That's good to hear. Would you mind sharing a little more about what you did? Did you use that demo at all: https://github.com/furic/MLAPI-Demo?...
Yes it is. Should be solved in 2021.2.2f1
Even including a "using Unity.Collections" statement, there is no NativeList or NativeList<T> option currently. I've tried all 3 pre-release...
Well this is not a LTS release. If you use 2020.3 LTS it's relatively stable apart from some minor issues with MacOS related to the graphics API...