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Yes, it has. It's all built-in and you can decide whether or not you want to have verifications or not. The messages to send are easily...
Nice catch @Bunny83. I should stop assisting at night. :D
I'm confused and not sure if you've understood what I was trying to explain. You do neither need to rename your class LevelData to Root nor do...
Great! Side note... s The issue in this case is that the json does no longer match your data structure, because your LevelData representation...
Perhaps that's not what you wanted: if (levelData != null) { levelData.levelItemArray =...
Yes sorry, missed that edit. Looks correct though. Let's start all over... Have you already tried to deserialize the response value directly?...
Please post what's logged to the console when you log the json. The one that you get when you read from the snapshot. It could be a malformed json...
What's this: LevelData levelData = JsonUtility.FromJson<LevelData>("{\"type\":" + json + "}");//(json); //// supposed to do? The json that you...
You need to add more information. The very first question to answer is whether your data shows up in the database at all. Reason I'm asking is...
You need to be more specific about your actual goal. So you use SOs to define data, you mentioned recipes, ingredients and ingredientSkins. You...
Do you refer to DoConnect when you say that you need to keep checking for a response? If so, then yes, you only do a fire&forget call. With that...
Depends what exactly you mean by "without casting it to a vector". You can implement (explicit, implicit) operators for your custom struct, which...
Oh I see, my fault, sorry. I thought that was your own custom handling, I didn't realize it's a package offered by UT. According to the issue...
It'll be helpful if you add the code that's supposed to handle the switching logic, probably PlayerInput.SwitchCurrentActionMap? Could you also...
First determine who's dependent on whom. So it seems "SecondChild" is dependent on "FirstChild". Next, find out to what kind of dependency is...
Probably many things, I didn't check the entire piece of code. Just a few basic examples: First code snippet, line 18. An allocation of...
Ye, but what are the "fundamentals of code execution" (with regards to async/await or coroutines). I know very decent developers who have never...
To be fair, if you had asked me some years ago, I would have said the same, just by spontaneous intuition à la "I have never actually bothered /...
Async/await does not necessarily require additional threads, even though the example may suggest it. The overall idea is to say "do that ... I'll...
I'm not sure which algorithms you talk about, but types like Lists and all that stuff from the .net framework, as well as most of the engine's...