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Sign me up! I'll throw into our fps test lab and see how it performs under some load.
maybe this.. float clamped = clamp (IN.dista/300, 0, 1); float3 finalBlend = lerp(col*colorMap, colorMap1, clamped);
No, it culls areas from view that the camera is outside of but you set those areas up beforehand, sort of the inverse of what you described. It...
You guys will always be covered for updates (ahead of the app store).
Yes, it will be available on the Asset Store along with a few other things.
It is indeed still being developed and an updated version is planned for this summer.
@superpig - thanks for posting your experiences with razor. actually the hold up for releasing it to the app store is the integration of the...
This works for me in the editor but not in a compiled build. I'm kind of new to Unity, what's the difference between the running in the editor and...
Yes, actually handling some documentation this week and making a video for this. I'll update this thread with the link and shoot you a PM soon as...
Very nice! Thank you for this.
Caves were tricky so it's probably better to have their discussion on their own thread, but yes, we're going to release that system pretty soon too.
Exactly.
lol, that's what I said too. Yes, we'll have a vegetation system available pretty soon after the sky is released - which I think is next....
Sorry, yes that's the entire world, it's very similar to FarCry2, I forget we're just talking about RAZOR in this thread. It's hard to beat...
Yes, RAZOR is definitely not another Umbra system! instead it's a much more flexible, editor friendly, high-performance occlusion system which...
I noticed those weird black lines as well in the video - must be some compression thing CamStudio did converting the video to flash swf. It's...
Thanks.. this is seriously OT but for fun here's a screenshot of the sun rising using the volumetric sky system. It looks quite epic from inside...
I added a video to the bottom of the information page so you can see it running. There is a run time demo coming which will show all of our...
RAZOR operates similiar to Umbra but requires some manual setup in your scene (though it's simply point-click-drag and visual). With RAZOR you can...
Haven't tested it on ios devices yet. We have a few ordered though so that's coming soon.