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It's great! but what does it have to do with mobile?
does it just crash, or does it throw an error? an error message would help a lot
A random time value for giving up the fight when nothing is happening. That's it! (and thats how i always do it in fight AIs)
http://pastebin.com/9R14zhJP
what kind of prefab? a player? with a CharacterController? i think you are doing something wrong try to use OnColliderEnter
Ohh sorry my bad, i edited my post, but as i can see you already figured it out. It should work like this
I found you on skype and i added you.
you need a mint? okay and what are you never using a lot?
private List<float> taps = new List<float> (); public float tapsPerSecond; void Update () { if (<tap touch idk, but u know>) {...
can you describe your ploblem a little (i mean huge) bit more. or you wanna add me on skype? davidwieser149
well, i can help you out
i hope that's what you are looking for int taps; float tapsPerSecond; void Update () { if (Input. <touch things u know> ) { taps++;...
It's just some math... transform.eulerAngles = new Vector3(0,0,Mathf.Atan2(Input.mousePosition.x - Screen.width/2 - transform.position.x,...
watch the tutorials! all of 'em
Noooononooono![ATTACH]
@Ryiah thank you for that link :D i found some really helpfull information on that website. @Cherno can you describe your problem and tell us how...
wow, thank you for your help. but do you know how to make this look more like a real landscape [IMG]
I never had that issue and I am using custom styles a lot. Maybe you are doing something wrong
Thank you for the information, but i have no idea how to implement it.
Well, thats what it would look like with frequency: 35, amplitute: 5, persistence 0.35 and 1 octave. [spoiler] Not what I want, so I tried it...