A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Editor and runtime performances are two different things, with two different teams working on it. Also, if an editor function causes problems for...
It's fruitless because you simply are clueless to what are you talking about. And again, you don't say HOW something can be optimized. Everybody...
First, Most of the frame time is consumed by "your" code. Not the engine's code. When "your" code reaches for objects all around the memory, it's...
@SteffenItterheim Your test is designed to favor DOTS. In a real game, there are not 100000 objects flying around unless you make that kind of...
Is it possible to use existing data when creating BlobAsset instead of creating a new root? For example in the code below, I have existing data...
@codenamed52 did you figure it out? I'm trying to achieve the same result with UI Image. I have this shader but it doesn't work with sprite atlas...
Is there going to be a performance difference when using: public struct MyDataType { public int Value; } vs public struct MyDataType { public int...
Just to be sure that you used the right tool, I don't mean "Apps & Features" which you can find in the fancy settings of Windows 10. I meant the...
Yes, your example works too. I just wanted to make sure if I need to look for exception filters used by plugins or not.
A common use case of Exception filters is when you want to handle Task cancellation: public async Task<int> BarAsync() { try {...
You have to uninstall Unity Hub from Programs and Features page of Windows 10.
There's a hand icon next to every object in hierarchy that you can use to set that object as untouchable/unselectable. How can I set an object as...
I understand what Unity did when they unload a scene. My problem with what Unity is doing is that it is inconsistent what you can and cannot do in...
It is NOT similar to Object.Destroy. I tested it and this is the whole point of this post. If you call Object.Destroy on a gameobject, you can...
I put logs in OnDestroy method to print child count. Everytime child count was correct and all the children got successfully reparented (the child...
You have a method named Reload and a field named Reload
I have an script called "GlobalScript" and another called "InSceneScript". There's only one instance of ``GlobalScript`` and its object is marked...
As others said, you will improve with experience. One of the things that I think will be useful is to find a sample unity project. Run the...
I have this piece of code which returns all the prefabs in the project that have a given component: private static Component[] GetAllPrefabs(Type...
No. I wanted same effect that "Legacy Shaders/Self-Illumin/Diffuse" creates. I did some comparison with different URP shaders and I found that...