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I can do it this way: animation.Rewind(); animation.Play(); animation.Sample(); animation.Stop();
probably the references are used to be in one of my scripts, they are then obsoletes but I left it in my project. I removed all those dlls and...
hm, okay.. actually I managed to reduce the included dlls about 1.7mb by removing System.Configuration.dll, System.Security.dll, System.Xml.dll,...
Im trying to minimize the game final build file size, and I read some tips from here:...
ok, i think that would do, thanks!
Is there a way to make the gem shader partially or fully transparent? I want to make the gem blink before it disappeared, so I think I need to be...
I followed the old UAS documentation in the end, got that from: http://docs.unity3d.ru/Components/assetserver-Setup.html so I was using this...
Im also looking for these scripts D:
thanks for the explanation! that makes sense, so in the end, I just increment the loading bar width slowly, until it become one then I lerp it to...
I want to do something like this: Application.backgroundLoadingPriority = ThreadPriority.Low; AsyncOperation async =...
the AsyncOperation.progress doesnt seem to work D: it jumped directly from 0 to 1. I want to show the loading progress to the player, but how do I...
the AsyncOperation.progress doesnt seem to work though, it jumped from 0 to 1, probably I have to make a fake counter then D:
Got it. Application.LoadLevelAsync would do. Thanks a lot! I really didnt notice it was there D: all this time I'd been thinking to make my own,...
yes, I realized this topic is old, but I never knew that this problem has been solved since 2.6, I have pro license, so you mean, I just need to...
void Update() { Vector3 position = transform.position; if (position.y < 1) { position.y = 1; transform.position =...
Im thinking of putting one game object in the scene which contains all the initial prefabs that need to be instantiated when the level starts, and...
you can use a static Messenger class to send a trigger message and make some other components listen to it. For the cinematic sequence, I know...
Oops, pardon me, I thought the first option only allow objects that are already in the scene, because when I first tried that, the drop down menu...
I know we can assign game objects which are already in the scene into another game object via script using Unity editor API, but how do I assign a...
Hey, that sounds like a pretty smart solution! I'll try it out, thanks a lot!