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You're right. Small fix but working now!!! Thank you very much!!
Not sure it looks the way it should be. [ATTACH][ATTACH]
Hello, I'm using your plugin (1.6.4 via GitHub) in Unity 2021.3.11f1. After switching to the "New Input System" I always get this new error....
Hey Guys. Is it possible that we can modify the Radius + Intensity in Runtime too? We habe severe different Camera Distances in our project...
Any update on this issue? Would really appreciate some support on my problem :)
Scriptable render pipeline set to URP why?
Unity 2020.3.18f1 We are currently creating a WebGL application that Show a "Main Menu" were the User can decide which video should be played....
Anyway possible to port this to Unity 2019?