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Thanks - the issue we have is that any additional render passes are prohibitively expensive. An additional pass is 1-2ms of slowdown from memory...
Hi, I've got a simple shader together that works with Framebuffer Fetch on openGL just fine. However, when I switch to Vulkan, Framebuffer Fetch...
Sorry I'm a bit late to this - only just discovered this problem ourselves. It seems Unity updated their internal shader code to expect...
Fairly simple one to explain... I'm unable to enter the my full university qualification, as the 30-character limit is too short. I can enter...
Ah, I had no idea! It explains a lot - I'll investigate when I get chance and update the above. Thanks!
The Blacksmith: Environments package (available here: https://www.assetstore.unity3d.com/#!/content/39948) contains the PaintJob, which is...
I found just killing the process "adb.exe" from the Windows Task Manager fixed this for me! (HTC One S)
I found a solution that works for me: 1) You need to DELETE the "GoogleAdMobSdk-6.3.0" (or similar) from the Assets/Plugins/Android directory 2)...