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i think this is what you are looking for https://unity3d.com/learn/tutorials/projects/survival-shooter/player-character?playlist=17144
Truthfully i would think it would be easier to simulate that in 3d, and just set camera as isometric. personally i never found a good way to...
Rotate RB in direction of moment transform.rotation = Quaternion.LookRotation(rigidbody.velocity); i think above will work. .
i think you can set both drag and angular drag to 0, and it should go on forever. if not you can try Mathf.pingpong
I think your pivots might be different on your model. IE X is forwards Y up on your model. easy fix is to create an empty gameobject and insert...
Edy, Thanks for all the info. I am doing this as a fun project, therefore i would like to code everything myself. I have not looked at asset...
Little back story: I am trying to make a simple isometric arcade racing game. I started with a simple script to add power to motors, next thing...
2 states for AI Chase and Hide 1 - Chase Set NavMeshAgent.destination to player use If statement for what ever condition you have in mind to...
Little bit more information. This started happening to me right after updating unity to 5.4 from 5.3 I tried clearing flag like recommended....
Not sure if this is a bug, or I am doing something wrong, Orthographic camera setup in my game. Camera settings Size = 15 clipping near -200 far...
Not sure if I understood your question right. But there is a Unity rolling ball tutorial that does that...
current moving position = agent.transform.position where its moving = agent.destination where agent is your NavMeshAgent.
You can just set target to few units behind... navComponent.destination=(target.position-transform.forward*2f);
I know it might be along shoot but I was going to look at your project, but link provided does not work anymore. by any chance do you still have...