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I managed to do something like this with a lot of help (obviously). Now everything goes back to its place but this some kind of collider effect,...
Thx a lot ! I see that I can tweak the range in the compare node, nice ! I'm struggling to grasp the math logic behind all of this, any...
Up ! Anyone with a tip pls ? I can't see how I can apply this kind of effect in a falloff area and how to make it reversible...
Thanks for this reply Olmi ! Sorry but since I'm a noob, could you be more specific ? What do you mean by test for a distance ?
Hi everyone, Since I'm struggling with another aspect of my project I thought I would be better to start a new post. I'm looking for some...
ALL GREEN ! Thanks a lot !
there we go
Thanks for this reply ! It seems I can get it to work, first the exposed parameter doesnt affect the collider and then in the binder I can't...
Hi Unity Community, Sorry in advance if my question seems stupid, I'm very new to all this... I use the vfx graph to create a static particle...
Me neither... Would love a feedback on this !