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As an update, I also tried moving the project from 2020.3.4f1 -> 2021.1.15f1 and it didn't fix the issue. The material's shader is just standard...
I'm having trouble with an Html5 build of my simulation using the URP. It looks fine in the editor (scene/game) view, but after publishing to...
Nice, great addition, thanks! I used your first script to figure out how to add the default schemas for a new group and streamlined my script a bit.
That worked! Wow, that made a big difference in the usability of my workflow. Thank you so much I really appreciate you responding so quickly and...
Thanks for responding! So I used this code to get the window: public EditorWindow GetEditorWindow(string name) { EditorWindow[] windows =...
I was able to find how to lock the inspector panel: ActiveEditorTracker.sharedTracker.isLocked = (true or false) and I was able to get the...
In case anyone else gets here from google, the only example on the net that I've been able to find for setting an asset as addressable is...
Looks like it's just broken in 2019.3.4f1 :( I re-setup my project in 2019.1.0f2 and it works fine.
Thanks for responding! Yah documentation and examples are scarce. That's a good guess, for Webgl, if I refresh the webgl component loads from...
I'm getting an error in my WebGL build after every 2nd time I load an addressable. The first time I instantiate the addressable it works fine, the...