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Ok. Thanks for the response. I work for a large company in the AEC space. I've built several workflows around PiXYZ. Currently, we...
I enjoyed the PiXYZ Creator Series Webinar from yesterday (3/14). There were some comments about the future SDK that were very exciting. Can you...
The looks to be true for Studio...Using Studio 2022.1 Update 2 r7, with the Raw Import : [ATTACH]
I have an .ifc file coming from Tekla Structures. Tekla has some interesting solid editing workflow for cutting. It will allow you to cut/slice...
Hello, I have a live program built with 2021.3.6 that contains several Asset Bundles. I recently upgraded to 2021.3.34, built a new AB and the...
Funny you mention that. I unchecked that yesterday to see what would be different. When trying to check in, I got a strange error about...
I'm in 2021.3.6f1. Although there is a newer 2021 LTS available. I will update to that and report back. [ATTACH]
Yes. I'm experiencing a similar issue. Both materials I'm seeing are Glass materials, FWIW.
For 2021 LTS, 1.15.18 is what I have installed and it is not showing an option to Update. That's why I think I need to upgrade Editor versions....
I'm experimenting with Locking and it is not working as intended. I keep getting this message: [ATTACH] I just installed the most current...
I'll try locking first... If I lock the file, can I make changes to it and commit, or does lock mean it's LOCKED for everyone, even me?
Using 2021 LTS, Version Control 1.15.18 Committing/Merging Scenes has been my biggest challenge. Everyday, every team member who has a scene...
FYI, if your workflow is CODE CHANGE, RECOMPILE, PLAY, CODE CHANGE...then you must check out the Hot Reload asset. This makes instant code...
FYI, if your workflow is CODE CHANGE, RECOMPILE, PLAY, CODE CHANGE...then you must check out the Hot Reload asset. This make instant code changes...
Yes, it was added a few months ago.
Yes. I see it now. The syntax was too sugary for me.
Thanks for the quick response. I'll start to digest your answer. It was more than I bargained for. LOL.
I use delegates (a method acting as a variable) everywhere. In C#, you cannot set/pass a delegate with different arguments. However, it seems...
I came at this problem with a different approach. This solved the issue for me and was easy to understand. void...
There may be some identical meshes, but most are unique.