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I've also been hitting issues with .blend files not importing since installing Blender 3.0 Something else I noticed though was that imports would...
In my case I hit this same issue again after I tried re-installing Blender 3.0
After much faffing about uninstalling and reinstalling Blender and reassociating blender to open .blend files etc and still having issues in Unity...
Hi @ThomasZeng I just wanted to bump this discussion and hoping you might be able to help us because it looks like the referenced issue has...
Also found this thread with others getting confused by this design: https://forum.unity.com/threads/cant-see-anchors-on-ui.435197/
Just for reference here, since this was one of the reasons I wanted to answer that questionnaire (I thought it might ask for some general...
yeah I just came back to say the same thing, sorry - the wording of these questions seems like it's going to give really unreliable answers. It...
Yeah, I looked again at switching from unity 2019 to 2020 yesterday and had forgotten that this was one of the most annoying regressions I hit...
Apparently _any_change to the slider while in play mode (even just changing the 'normal' color) is enough to kick the slider in to working. Ah,...
Very odd, yeah, while in play mode I can also toggle the event to Off then back to Runtime or I can toggle whether the slider is interactive and...
Er, this is a bit bizarre, I'm seeing this in Unity 2019.4.25f1 with an in-game volume slider that has been working fine in-production via a...
Yeah, I'm _again_ looking and wishing for a table of device names as I add support for yet another set of controllers :(
Regarding the origin offsets others have been reporting with Oculus controllers; I just wanted to add that I'm seeing something similar with Vive...
Right, I wasn't worried about UnityEngine.Networking not existing, like you say it's probably been around for absolutely ages. I was finding that...
btw, I just found I needed this small fix for building DJ Pro with unity 2020.3: diff --git...
Here's _another_ :) variation that I arrived at... I have these static Await utilities, similar to @pid and @JakHussain ... public...
Is there maybe a slim chance of getting a vague estimate of when we might see .NET Standard 2.1 support become available in Unity?
"Case 1276511" if that's the right ID?
Right, blocking trying to add plugins sounds reasonable (expected even) but it seems like it should be possible to take a runtime approach for...
I don't think I'm the only person interested in being able to control the order of loading plugins at runtime or be able to disable plugins at...