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I have a script in which camera follows the player and when I add it to the main camera and ran the game, the camera tilted downward from where I...
Hey there, I am having two game objects, let's say OLD1 and NEW1. I am replacing the OLD1 with NEW1 by dragging the NEW1 object and dropping on...
Thank you very much. You saved my day.
I am working on a 3D game and in the scripting part, I am having a NullReference Exception. Someone please please help me, stuck for a long time....
I am having trouble with this code at line number 44
NullReferenceException: Object reference not set to an instance of an object Photo.OnDrop () (at Assets/Scripts/Photo.cs:44) Inventory.RemoveItem...
I am working on a 3D game and in the scripting part, I am having a NullReference Exception. Someone please please help me, stuck for a long time.
I am using these specific lines of code, I am getting the result as expected but facing an error. NullReferenceException: Object reference not...
Thank you for your reply. No, I want the first object should move back to inventory if it doesn't hit the second object.
1) I have two objects in the plane [IMG] 2) I am picking up my first object and adding it to inventory [IMG] 3) I am dragging the object from...
Thank you for your reply @Joe-Censored 1) I have two objects in the plane [ATTACH] 2) I am picking up my first object and adding it to...
1)When I drag and drop the object from inventory on the second object, the second object is replaced by the object present in inventory[IMG] 2)...
But I think that is not my requirement or maybe I didn't get you. I have added a few more details as a part of an explanation.
1) Initial Scene [ATTACH] 2) When I press a key and the object is added to inventory [ATTACH] 3) When I drag and drop the object from inventory...
Thanks for your reply. I was working on code written by someone else as I am working on the code for the first time. But somehow I managed to...
Hi, I am working on a 3d game where I am adding objects to my inventory. I am also able to drag objects out of inventory and place it at any...