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I'm sitting here not even started grass in my hdrp project yet and I bought Microsplat to overhaul the terrain system. Are people saying grass on...
I'm using a particle system (built-in) for my clouds but I have this one issue. I'm using a space emission texture in my PBR sky override, and...
I have an animated texture I made in shadergraph using a bunch of noise and I wanted to apply POM to this because doing a vertex displacement on a...
Ok so I actually tried baking a map using TerraWorld and followed these instructions from here...
Does this come with a parallax shader for the terrain? I also bought TerraWorld. I get errors when I try to run side by side but I am using...
I just bought TerraLand 3 so I can use this parallax shader you made.
So I have a need for a parallax terrain and I'm using the Unity Terrain on 2020.1.15 with HDRP. For my built-in terrain shader I'm using the...
Gotcha thats a really good resource, hey do you have that Parallax Terrain shader laying around? After realizing Unity Terrain, even in HDRP 8.3.1...
After some more research I decided to go with MLAPI
I'm capable of building a simple dedicated server and p2p service for my game. Players are going to run their own servers and then eventually I...
Yeah turning off Exposure Control in the project settings worked. But the moon disk still looks gross but with the intensity of the lux being a...
Right because thats the only way to pin emissive stars into the sky. I wish I could compute an image from my star shader and then convert it into...
So I'm having this huge frustrating dilemma that I've been trying to figure out for a week. I really wanted to try and figure it out myself but I...
Hey I know this is a very old post, but I see you're still active in the community. But I had a question about the clouds in these screenshots....
I am using the PBR sky and HDRP. Is there a way I could add clouds and stars in the night sky I made? It looks hilarious with just a moon up...
If you have a use-case for Parallax Occlusion mapping in your project you should just use HDRP.
Really old Shader Graph intro, but after watching this I'm completely ready to dive in and begin experimenting! [MEDIA]
Perfect! Thanks for you time.
What are some resources to understand Shader Graph terms and concepts more clearly? I'm very technically knowledgeable but shaders and the...