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Hehe, then it was just a drive-by feature request in this hijacked thread, anyway thanks for all the answers!
Thanks! Are there/will there be any #pragma require that enable SM6.7 (interested in the "advanced texture operations") and SM6.8 (curious about...
What does waveshuffle add of intrinsics? Like in directx is it just explicit support in the compiler for WaveReadLaneAt with non-uniform index...
As of 5.3 b1, I get a tooltip telling me that casting shadows is only possible from opaque materials, why? That's kind of an arbitrary restriction...
Yup, the struct are read-only, the members of the struct are get/set'able, but then again you can't modify them individually so you're stuck in...
I suggest moving away from the surface shader compiling entirely, and simply writting out a prepass base and prepass final, manually :) That way...
Hi! Is it possible to get the directional lightmaps pre-computed in world or object space? I'm sampling AABB cubemaps to get some correct-ish...
It is in Tangent Space, with some biased vectors (For efficiently saving them in an unsigned RGBA8 texture) To use it completely manually, you...