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I figured the reason Unity hired Stramit to work on a Shader Editor..
Awesome =] Glad it worked
You could try changing the shader that the partciles use. I havent messed much with the current particle system but in the old one you could...
So I would like to set the FoV of the scene camera to be the same as the FoV of the game camera, but i was unable to find a way to do so. I am...
Yeah I think so too.. I don't fully understand what happens here. I checked that page out before. It seems that Linear space removes any Gamma...
Hey guys, I have a question about linear space lighting and what Unity does to make this work? It looks to me like Unity does something with...
This is pretty sweet, though for some reason whenenver I generate LoD's with this tool the normal map on the generated meshes seem to be inverted....
I have not checked out your shader. But if the problem is that all of the plants/trees and what not move exactly the same, make it so that you...
I don't see how you "question" is relevant to my issue. Sorry for not being as technically skilled as you are Jessy. Lots of things that...
First of all thanks for treating me like a 6 year old, mr. Pro. I don't think it should be necessary to actually state that I have looked for...
Hi people, I was wondering if it is possible to create a pointlight with a cookie texture that is a cubemap. Not a spheremap, cylindrical, or...
I wouldn't call that a tutorial, its more like a demonstration. I honestly don't think people will learn much from this. Circling around things...
Strumpy, if you are reading this, or anybody else that knows the answer to the following questions... please help me =] Basically I have a...
Glow is a post process, you need to add a script to your camera. For the Vertex and Lighting Graphs.. I suggest taking a look at some pre...
You are right. I didn't realize I could enter negative value's into a float4. After testing that it become obvious that it should be (0, 0, 1, 0)...
Hey guys, Having some issues atm. I'm trying to control the strength of a normal map with a slider. I basically lerp a normal map and a float4...
Im not sure what the ratio is, but you could try making fallback shaders that work on SM2
The reflection only works with a cubemap/texcube. If yous imply plug in the reflection node into emissive it will simply display the normals (like...
World reflection only works with Unity Pro. Instead try simpleWorldReflection node. It will be limited to vertex normals only though.
What you need to do is create a cubemap node, 2dCubemap or something. (I dont have unity open atm so the names of the nodes might be a bit off.)...