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OK, finally active on discord!! hitting multiple emoji it liked me !!! Thanks
Hi Malbers, just an addition to the previous post. The firing of the Event On Target Arrived before the change of state has also a significant...
Dear Malbers, a few months have gone by since last time I wrote you and also on my side there has been a lot of work and progress on procedural...
Same issue in my case on blank new 1.3 test project. Looking if can fix it. bye OK, just added a line in MInputLink.cs public bool...
Hi, I have been able to develop quite a lot of procedural animations based on scripts / coroutines handling targets that via Animation rigging...
Nice to hear this from you. I hope your progress with DOTS is in a good stage. Personally, after initial months of excitement on ECS I am in a...
This is very good news from you. As you might remember I have been testing extensively Rigging System Package for my procedurally animated Cat...
Waiting for you to bring other beautiful surprises out of your magician hat, I have been playing a lot with the AI, and I have a simple issue to...
The best Malbers integrator I must say! Really amazing stuff Rowlan, even better than usual! Wonder if you are already working with the new Input...
Lucky Rowlan, a deserved privilege for your contributions here! As I suspected Malbers little activity last week here was due to immersive work on...
Hi, I have done further experiments and sound also this other - simpler solution. [ATTACH] it seems OK, but what is your opinion? I am not seeing...
Good to see you back and with batteries recharged! I was starting to get worried... but I see that you also know it is wise to avoid burn-outs!...
Great Malbers, I get immediatly at work on the new stuff!!! Thanks again.
Amazing Malbers, I don't know how you can deal with all these evolutions at once!! And in the meanwhile model and animate!! Very...
Thanks, a small fix that forced me to go deeper in your AI flow. What I see is interesting, expetially the introduction of Interactables and Point...
FIXED: apparently the issue is connected to the ResumeAgent() Method in MAnimalAIControl where an if (!Agent.isOnNavMesh) return; does not...
I am also facing some issues like you describe with sync of waypoint navigation and Zone Actions. Digging in code just now, believe something...
I did some further steps with New Input System and just want to raise a small UI issue identified testing Rabbit Re Callbacks example. No big...
Thank you Malbers, another milestone! For those who want to try the new Input System using the new integration module I just want to add a couple...