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It's a racing game with teleporters. Controls: Arrow keys for movement, SPACE for nitro, P for Pause. Screenshot: [IMG] Game Link:...
1. AudioSource PlayOneShot plays as a loop depending on its loop value. Workaround - audio.loop = false;...
Hi, Did you find a solution for this?
Thanks. It sure helped.. problem solved :)
Thanks man... Btw.. you know of any way we can make game objects with rigid-body come out of Physx control temporarily?
Hi, Recently I found out this - If i want to rotate (trasform.Rotate(0,1,0)) an object which has Rigid-body by small amounts (say <= 1...
John, Thanks for posting the solution.. Helped me :)
Thanks for the tut :) I have a question - Since you make it a rigid body (means let physx mess wid it) and set rotation but not use AddTorque...
Hi King, Thanks for the reply. What I meant was - Suppose I rig a whole level in some editor. Lets say it consists of buildings, chairs, etc....
Hi Guys, I'm a newbie. Is there any feature like in UDK, where boudingboxes are automatically created based on naming convention for...
Kickass \m/ Fun when grampa falls down n u hit SPACE :D
@Antitheory: I didn't know about localPosition and localRotation concept. So what I did was log these values before and after the setup....
Hi Guys, Here's a work-around i made - I created an Empty Game Object. Added RigidBody and Sphere collider to this. I created an instance of my...
@legend411: Yes I'm exporting as 3DS and getting it into Unity. The Z axis seems fine though. I tried re-importing but still the same results...
Thanks for the quick response :) 1. About the z axis: What I'm logging is transform.position.x, y and z. So I guess this makes it world...
Hi, I'm very new to Unity, but I do have prior experience with XNA. My Problem: I have a target object, lets call it "x" I have a launcher...