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Nice trick! In fact a cube, or a MeshFilter component isn't necessary, just MeshRenderer is enough for this to work.
FYI, I have an alternative minimal implementation of OSC (only i/f/s types and no bundles supported). The library itself only does package...
SubShader LOD isn't documented in shader reference.
Ryan's shader won't compile because it tries to sample 3D texture using float2. Adding `float3 worldPos;` to `Input` and changing the line with...
For me mouse wheel works (Unity 3.3.0f4; MacOSX 10.6; Logitech cordless M305 as well as old corded Logitech). But the scroll "speed" differs...
And while I'm at it: a code fragment form MacVim that seems to be responsible (from the method that converts from ODB External Editor protocol to...
FWIW, a snippet from MacVim documentation about its Extern Editor support (this is all I could find)
Hi I tried to set MacVim as a script editor, I have one annoyance: whenever I double click on a script in unity and it isn't open in MacVim...
You do need some particle emitter connected to the object to have the actual particle system available. But switch off its "emit" property, so it...