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I found the issue - I had not updated Netcode for GameObjects to the latest version (1.0.0-pre.4). I realised when I came across this on the...
If I force the "toSend's" value to be null i.e. by doing toSend = null; the line before, SendMovementQueueServerRpc(toSend); the RPC 'works'...
In reply to cerestorm's question on what I am using it for, I am building a turn-based game, where a player moves through various locations in one...
Hi everyone, thanks again for your help so far. This is the full error message: NullReferenceException: Object reference not set to an instance...
I should have included this in the original post, but here is some more of the error messages:...
Hello, thanks for giving it try - yeah, the Location network objects exist on both sides. Okay, if this is working for you, maybe I have something...
Hello, In my project, I am hoping to send a list of NetworkObjects from the client to the server, and vice versa. I was wondering if anyone could...
Hello, I have the same issue and here are some additional details I noticed in my project: I notice that for my project, the number in the error...