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Hi, I'm using Unity 5.5.1f1. I've updated my project to this version, reimported all the assets and saved the project. However, every time I...
I'm having the same issue with double clicking entries in the console. Debug.Log doesn't allow double clicking, but errors thrown by Unity do....
Still getting the error in 5.4.1.
Thanks Eric. I can do this if necessary, but it isn't ideal because of how I've designed my object hierarchy... Is there a way to create a new one?
Hi Eric, How do you create a new LineManager? It seems like one is automatically created when you create/draw your first line, but then if the...
Hi Eric, The new libraries fix my problem with lines sometimes appearing very thin depending on the camera's rotation. Incidentally, I think...
Hi Eric, I wrote my Vectrosity code a long time ago, and didn't realise I need different versions of the libraries for different versions of...
Actually, I can reproduce the problem with an orthogonal camera if I alter the camera's height while I rotate it around the map.
Yes, the grid is drawn after the camera changes perspective. The problem appears to be with how the lines display with a perspective camera at...
Hi Eric, I have a 3d grid drawn in Vectrosity 5, with an orthogonal camera. It looks great until I lerp the projection matrix for the camera to a...
Using 4.3.1, getting the same error. Removing post processing effects gets around the problem, but this isn't much of a solution...