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So I'm trying to do a simple parallel scan. Script that does the scan: using System.Collections; using System.Collections.Generic; using...
I'm somewhat new to ECS and was wondering if there was a way to get code to run in editor mode (ie: without running the game). Here's an example...
@milos85miki Seems that was what I was missing. I'm no longer getting the error. Thanks for the help.
I was trying to have parallel jobs that use the CastRay function. While doing so I got an error that read "Slice may not be used on a restricted...
I will check with the Unity Physics sub-forum as well. The error's call stack is: ArgumentException: Slice may not be used on a restricted range...