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Hi! Seems Graphics.Blit() more or less suitable, but instead of transparency I see green pixels in the resulting image. I do: //resulting texture...
Could you please explain how you did it: which classes and methods were used? Is there any source code to look at? Before I used native android...
Hi! Is there a way to render(draw) multiple png files (with different resolution and transparency, to proper coordinates) to a single texture (or...