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With my change, one biome texture can support now 16 biomes. You need to use mixed colors, like f.e. R=1,G=1,B=0,A=0 in the biome texture and it...
The procedural texturing looks very promising! Unfortunately we have more than 4 biomes in our project and I wonder if this can be extended easily...
I see some code in the shader that seems not to be part of the released modules. I am very much interested in these modules. Let me contact you...
I have some black triangles when I apply Microsplat to my own generated mesh in Triplanar mode. This seems to happen only in cases when my normal...
Yes, each client will generate the terrain around him/herself. However the server has to have the very same terrain that each client has (for...
How would you setup uTerrain on a multiplayer server with several clients connected that are on far away positions in the world? uTerrain has to...
I compared CTS with MicroSplat and found out that MicroSplat is 20% faster in a compareable configuration. Regarding the performance and the lack...
I saw you wrote that the support of emissive is on the roadmap...when will this be scheduled? If it is not scheduled soon, could you give...
I am using 2017.1.2. I forgot to hit 'Apply'...hitting 'Apply' fixed it. Thank you!
I tried with setting isStatic on the four houses to false but it still shows wrong. Did you try it with 2017.1 and it worked for you?
I bought it today but it doesn't seem to work with Unity 2017.1. The example project looks like this: [ATTACH] Whereas the trial was working with...