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On Unity 2021.3.3 + Emergency Exit 1.1.0, I had to modify this line in EmergencyExit.cs's CatchThreadAbort method: if (type == LogType.Exception...
This issue can be found on the issue tracker:...
I am also having this issue. I looked through past release notes and I didn't notice anything in particular. There were some changes related to...
Problem Using OBS 27, I had OBS virtual camera working in Google Chrome but not in Unity 2020.3. UnityEngine.WebCamTexture was throwing this...
On SystemEvents.PowerModeChanged I tested Microsoft.Win32.SystemEvents.PowerModeChanged - it can be called, but it doesn't actually fire. I...
@W_M_Reszke I haven't heard any updates regarding my previous suggestion on getting back the option to "Revert to Prefab" the entire root...
@MartinTilo Since my post, I've upgraded to Unity 2018.3.8 (previously 2018.2.10) and I haven't noticed this in a while. If it comes up again I'll...
@LanVision thanks for taking the time to find & report this bug. Could you provide a link to the issue in the issue tracker? I'm having trouble...
@runevision I see that it's possible to revert default overrides by right-clicking on the individual properties, but would it be possible to get...
Previous versions of Flyingworm's Editor Console Pro may also cause this issue, so upgrading Editor Console Pro asset is another possible...
Upgrading Editor Console Pro asset is another possible solution. https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889...
I also agree with this, and there is another comment in the reviews "At least update the description to mention that it is not compatible with...
I also ran into this issue, and I found that it affects both UnityWebRequest and the deprecated UnityEngine.WWW. I was able to work around the...
+1 for 2018.3 support.
For me, this workaround works, but this is only because the Default layout does not necessarily show the Scene view. If the Scene view window is...
I've been seeing a lot of posts that Shader Forge doesn't work with Unity 2018, particularly 2018.1. However, I just upgraded my project to Unity...
Thanks for the discussion so far. I also found it super helpful. To contribute, here are some clarifying points on...