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Unfortunatly I didn't make magic, I take a look on each computer configuration and found out an exception I ddin't The lucky part for me was that...
Also occurs on 2021.3.4f1 HDRP 10.10.1, searching since 16h now testing all "magic" stuff I could have found in the forum and I still have...
Ok I figured out that the last line of debug isn't the one that make crash. On my side it was coming from a configuration file path ! Still I...
Does something was find to get more info on that issue, I have the same problem. I build for Windows and linux, work on windows each time, work on...
Almost the same here without any solution : https://forum.unity.com/threads/caught-fatal-signal-signo-11-code-1-errno-0.931848/#post-9264234
I have a kind of similar issue : Error getting system window info: Invalid window Unsupported windowing backend 0 Caught fatal signal - signo:11...
Hello I'm sorry being a noob on linux but I created a .sh file to open Unity project but I failed :) I tried like documentation said openning a...
Hi guys, I'm trying to load a scene and it doesn't work. Here's a part of the code I've made, resourceLocator always return false using...
Ok I got the issue, I've exported also the SceneExample from URP that make everything crashed. Once I've deleted that one everything goes well
Hi everyone, I got nearly a same issue : [ATTACH] I've created a project in a new project (same Unity version 2021.2.0f1, same ShaderGraph...
Hello I got an issue on including core.hlsl after upgrading to URP on 2021.2.0f1. I created my new shader and tried to include core library but...
Hello @LPsir I go the same issue, did you find a solution ? I saw the package isn't be searched at the right place, but I have no idea how to...
Hi, I'm on the same pb and seems the same environment too using windows10 with mobaXtrem to access linux machine, changing xorg.conf make the app...
@andrew-unity I get that but still have the same issue, like Unity doesn't found OpenGL glxinfo | grep "OpenGL version" OpenGL version string:...
As documentation said : "x is the width of the camera’s target texture in pixels, y is the height of the camera’s target texture in pixels, z is...
bump
I know that prefab can be added on assetbundles, it's not possible to add behavior on that prefabs ?
Simply because I want to make the main project build but I want people to create content, not me or my team. And I won't give them the entire...
Yes I know that's why I'm searching the best way to add everything I want in a "DLC"