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I have a similar problem, where I have an external tracking device that produces 3D points in its own coordinate system. I want to use a simple...
I defined a second overlay (layered) camera, which I placed in the corner of the main viewport using "Viewport Rect" and one of the gameobjects,...
Resurrecting this old thread to ask what (free) technique is currently available to have a mask honour the alpha channel of its child image. In...
I got the same error and the link above isn't valid anymore.
I can't get the camera of the HoloLens emulator to move when pressing the right mouse button or pressing W,A,S,D keys. Nothing happens. The...
How did a search for "dark mode" not return that thread when I did it? Wow, "under consideration". Devs turn the lights off on the UI and don't...
I know some people requested a dark mode for the Hub and those people must surely be happy with v3, but other users liked the old UI with the...
No, I used a key redirection utility to redirect to a key that Unity recognises.
What do you mean "where you point to"? How do I "point to" a specific terrain in a script?
Yes, since there doesn't seem to be direct functional support in Unity for that, I was also assuming that I'd have to resort to using the...
Transform.RotateAround changes both position and rotation. If the operation is applied iteratively at each update of an object in a script, how...
That's only if I significantly increase the size of the terrain. But if I reduce it, the texture should on the contrary appear with more details...
Ok, so for the repeated pixels, obviously I have to change the tiling settings. But for blurry or pixelated textures?
When I change the width and height of my terrain, the texture applied to it either becomes blurry or pixels get repeated at the edges as the...
Does anybody know how to specify which terrain to paint on in a script? There's no property or method in the Painter object for that so I don't...
I had a look at the API examples, specifically PPAPIExampleSpline.cs and PPAPIExamplePainter2.cs. While I understand roughly what they're trying...
I would like the user to be able to draw paths at runtime in VR to sculpt terrains.
+1 from me for more documentation, examples and support for scripting.
It seems you need to create an empty child class as explained in the documentation for the events to appear in the inspector. Convoluted,...
I see. Thanks.