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Hey there. I'm curious, when I use a soft particle in a shader, (or create my own from scratch), it is unable work overtop of a mesh with a...
Hello there. I am getting strange behavior from the flipbook node. When using any other size of flip book, it works fine, but when the width is a...
Sorry, I clarified a bit more at the bottom of the post but here is the problem. In AI Wander I am first modifying the target locally and then...
Hey there! I am trying to implement the wandering AI steering behavior, but I am having a problem with the rotations. Here is my code: static int...
Perfect! Thank you so much! That should be all I need now!
@VitaSkr. Nah, that's not quite what I'm looking for. I would like the particles to still be facing the camera, I would just like them to each...
Hey, so now what would be the best way to orient the particles angle with the direction they are are travelling in? I don't think the orient along...
Thanks so much! Just what I was looking for.
Hey, maybe I'm just missing something stupid here, but I was wondering... If I wanted six particles to spawn in a single burst and shoot outwards...
Hi, I am trying to build a vertex paint shader. I have seen the tutorials using the RGBA channels to do it, but we are trying a different method....