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Happy to help :D
Supposedly unpacking then repacking the Pre-Fab fixes this issue, but I'm just avoiding PB Merge to prevent any other headaches that might crop up.
So I posted this in a different thread, but figured It would go well here in General/Editor in case some people were having the same issue. The...
So I think I've narrowed down the culprit further, at least in my situation. I can reliably recreate the 'application.tick' issue by taking a...
Makes sense. I did find another solution using Navmesh Components. If you get the package, you can simply attach the NavMeshSurface component,...
I see. So in my case where I generate a level with static pre-fab rooms, the best approach would be to use NavMeshBuilder?
So does this mean NavMeshBuilder isn't something that will function at runtime? Working on something with procedural levels (and Bolt Scripting)...
It took like 3 hours, but I let it be and went about my normal morning routine. I'll keep that in mind for next time though. Thanks!
good call. Submitted (well, in the process of) a bug report this morning. didn’t realize they request your entire project, so the bug report is...
Similar issue here. 2020.2.1f1 I thought I had tracked it down by disabling auto save for prefabs. THEN I thought I had it tracked down to...
Having similar issues. there’s an option to turn off the AutoSave feature whenever you’re working on prefabs. That seemed to fix the issue...
You are a saint. Thank you!